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Android Out Of Memory Error Drawable

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If {VM heap size} + {allocated native heap memory} >= {VM heap size limit for the device}, and you are trying to create bitmap, OOM will be thrown. So in essence it is cached. I want to know how to overcome this. A goat tied to a corner of a rectangle Understanding CTRL-U combination Which plural to use if more than one exists? http://svbuckeye.com/out-of/android-drawable-createfrompath-outofmemory-error.php

I think it might be that the ImageView was not releasing the Bitmap, so GC never picked it up. Anyways, what worked was this (note that I added some options as some had above, but that's not what made the difference. Bitmap.Config.RGB_565 : Bitmap.Config.ARGB_8888; Bitmap decodedBitmap = BitmapFactory.decodeStream(new FileInputStream(bitmapFile), null, bitmapDecodeOptions); // scale bitmap to mathc required size (and keep aspect ratio) float srcWidth = (float) bitmapDecodeOptions.outWidth; float srcHeight = (float) bitmapDecodeOptions.outHeight; How to draw Adjacency Diagram? http://stackoverflow.com/questions/18583485/android-outofmemory-drawable

Setimageresource Outofmemoryerror

When gc kicks in it will free memory. There are a lot of online sites that you can compress them in a very large scale. In onPause() recycle bitmaps. I am using a viewfilpper to display the images any suggestions? –user1106888 Jul 8 '13 at 20:21 | show 25 more comments up vote 315 down vote I've made a small

Wish I could give you an extra +1 for taking Google to task for this amazingly rinky dink bug. Understanding CTRL-U combination How to draw Adjacency Diagram? Linked 4 java.lang.OutOfMemoryError: bitmap size exceeds VM budget - android - how many images? Viewpager Bitmap Out Of Memory What is the reason this problem, how can i fix it?

Which means if you go RIGHT back to that image, you are redrawing it each and every time. Why are some programming languages turing complete but lack some abilities of other languages? There is no guarantee that the garbage collector will actually be run. additional hints share|improve this answer edited May 18 '13 at 5:35 answered May 18 '13 at 5:03 Gunaseelan 5,05362668 no that's not the issue.

asked 4 years ago viewed 50309 times active 18 days ago Visit Chat Linked -3 App keep crashing when testing it on Android Studio 25 OutOfMemoryError while decoding and encoding Base64 Android Out Of Memory Error Bitmapfactory The problem with just scaling your images is if you have a lot of them, or if the source images are very large then you can still run into the same Howto prevent chrgrp from clearing “setuid bit”? more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed

Imageview Android Out Of Memory

So you have more available memory to create bitmap with the same heap size limit, OOM is less likely to be thrown. this website public void setImageBitmap(Bitmap bm) { // Hacky fix to force setImageDrawable to do a full setImageDrawable // instead of doing an object reference comparison mDrawable = null; if (mRecycleableBitmapDrawable == null) Setimageresource Outofmemoryerror more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed Android Setimagebitmap Out Of Memory share|improve this answer answered Mar 2 '11 at 18:17 community wiki Parth Mehta 4 "and then cache it in a map against its name." How exactly do you cache your

Also if you have high resolution image , you should scale down. More about the author Your mileage may vary. PID: 3281 SIG: 3 01-29 13:30:50.270: I/dalvikvm(3281): threadid=3: reacting to signal 3 01-29 13:30:50.310: W/WallpaperManager(3281): Can't generate default bitmap 01-29 13:30:50.310: W/WallpaperManager(3281): java.lang.OutOfMemoryError 01-29 13:30:50.310: W/WallpaperManager(3281): at android.graphics.Bitmap.nativeCreate(Native Method) 01-29 13:30:50.310: And copied the image to the drawable-xhdpi folder then worked again normally. Android Viewpager Images Out Of Memory

which standard will be prefer PSR2 or Zend Can you omit the return type in main function? Even calling gc() will not guarantee a collection. After I allocate this large object, do I have enough padding in my heap to execute subsequent activity? check my blog Memoization of a function defined by a recurrence relation Are the first solo flights by a student pilot more dangerous?

If I find a better solution (and there may not be one) I'll post an answer here. –Flynn81 Jul 8 '10 at 15:19 12 instead of scale++ you should use Out Of Memory Error Android Studio To tell the decoder to subsample the image, loading a smaller version into memory, set inSampleSize to true in your BitmapFactory.Options object. Bitmap.createScaledBitmap(YourImageBitMap, 100, 50, true); Reduces your images size .

This should be easy to implement anyway - just point to a different task that grabs the bitmaps from the disk Sample code: The images that are being downloaded are images

Hot Network Questions What does Sauron need with mithril? Bitmap memory isn't in the VM heap but rather in the native heap - see BitmapFactory OOM driving me nuts Garbage collection for the native heap is lazier than the VM You just get the image by doing a getResources().getDrwable(R.drawable.). Android Out Of Memory Error Imageview while ((halfHeight / inSampleSize) > reqHeight && (halfWidth / inSampleSize) > reqWidth) { inSampleSize *= 2; } } return inSampleSize; } share|improve this answer edited Feb 16 at 8:40 answered Feb

Is it possible to write a C++ function which returns whether the number of arguments is divisible by N? please help... Astrorvald Freshman Posts: 6Joined: Fri Jul 16, 2010 10:04 am Top Re: [Solved]OutOfMemoryError and Drawable by awesomeeby » Sat Aug 28, 2010 11:14 am I was also searching for solution news Does the existence of Prawn weapons suggest other hostile races in the District 9 universe?

What i am doing id this: final WallpaperManager wm = WallpaperManager.getInstance(this); final Drawable wallpaperDrawable = wm.getDrawable(); Bitmap bitmap = drawableToBitmap(wallpaperDrawable); imageview.setImageBitmap(bitmap); The drawableToBitmap Function is as follows: public static Bitmap drawableToBitmap Secondly he should load bitmaps (images) efficiently. Join them; it only takes a minute: Sign up Out of Memory Error ImageView issue up vote 15 down vote favorite 9 I'm new in Android programming and I got an Browse other questions tagged android out-of-memory drawable or ask your own question.

If the object is too large, there is a chance that GC is not fast enough to collect it (this is actually related to your point) and the memory consumption from Thanks for your code. –Fedor Aug 24 '10 at 1:32 5 This (and Fedor's code) helped point me in the right direction. Loading this into memory uses 0.75MB rather than 12MB for the full image (assuming a bitmap configuration of ARGB_8888). I would suggest something like HashMap map, where the Key can be a String of the source or anything that makes sense for you.

After all, everyone that is having this issue is trying to display reasonably sized images. Please read: developer.android.com/guide/topics/manifest/… –Jared Burrows Dec 30 '14 at 4:47 2 Use this only as a last resort! That's why I didn't try this.But the recycle method seems to worked too, so I stop my code on this solution.Thanks again for your searching, and your interest in my problem you can also do this (scale image) before settings up resource to image view: Out of Memory Error ImageView issue caution!!!

When i reduce the number of images than it runs perfectly and i don't get any error. –Faisal I Dec 31 '12 at 6:44 I mean what triggers the Can an opponent folding make you go from probable winner to probable loser? VM Heap size will never shrink after grown, even if the allocated VM memory is shrinked. Last words: I have tested this for a few weeks now, I haven't gotten a single OOM exception yet.

I have all my images stored in Drawable folder. http://developer.android.com/training/displaying-bitmaps/load-bitmap.html Suppose you navigate form actiivty A to B.